Update Notes


Changelog

  •  UI:
    • Visibility improvements; adding backgrounds, tweaking paddings and positions.
  • Bugfix:
    •  Minor performance improvements.
    •  Game over case runnning infinetely
    • Objects getting stuck outside of the map 
    • Objects infinetely bouncing in corner areas

Future Plans

Some design desicions I made at the beginning of the development process emitted intricate, bloated implementations to play around and experiment with things that I learnt at that time. It did the job. Now there is another devlog where notes taken about this somewhere in my head. What I'll do or don't next time. I don't think I'll  be updating this port of the game no more even though there are always room for improvement. Especially after the recent move Unity pulled on us. It pushed me more and more to the engine agnostic subjects but I still think playing around with other engines to see whats happening is beneficial on keeping up with things and having a line of sight on what big engines are doing , what are they capable of and what they did different. For those who are interested in the source code and what things could have been better/implemented here is a list for you:

  • An actual game object pool
  • Not using any resource loading, dragging and dropping things on a container that is made out of a scriptable object instead of using a tangled version of this sciptable object container (the Game Data)
  • Not using physics at all and managing collisions within the pooled objects by their position, enabling 1000+ objects.
  • Making elements attract / repel from each other. (e.g: Scissors chasing papers, rocks evading papers)
  • A panel for runtime cheats(end game, increase speed etc.)
  • The jitter that every single clone of this game has :D
  • Mobile friendly WebGL build


Cover image by:

"Blacksmith anvil hammer" by Unknown authorUnknown author is marked with CC0 1.0 .

Files

rock_paper_scissors.zip Play in browser
Oct 15, 2023

Get Rock Paper Scissors Simulator

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.